Completed as part of Udacity's Front End Nanodegree Program. In this game you have a Player and Enemies (Bugs). The goal of the player is to reach the water, without colliding into any one of the enemies. The player can move left, right, up and down. The enemies move in varying speeds on the paved block portion of the scene. Once a the player collides with an enemy, the game is reset and the player moves back to the start square. Once the player reaches the water the level is won. The player can pick up gems along the way to increase their score, which can be seen in the bottom left corner along with the level the player is currently on. The difficulty increases as the level increases.