Completed as part of my Introduction to Computer Science II course.

This project is a massively multiplayer online game, where users controls spaceships and battle with nearby players. The backend was developed with NodeJS, the frontend with Phaser.JS, and socket.io was used for communication between the two. As of right now, the game is still in a really simple state. There's no real winning, and there are still a lot of improvements I can make to gameplay, so I plan on continuing development. Some items on my to-do list are ship customization, adding power-ups, and implementing different types of ships (with differing speeds, fire rate, and bullets).